ImagesAvailable.png
This subject is not a valid source for writing our in-universe articles, and may only be referenced in behind the scenes sections.

Worlds in Time was, according to its own trailer, "the first-ever multiplayer online game" in the history of the Doctor Who franchise. It was also the first game in the franchise developed by an American company, and the first to be financially supported through Micropayments.

San Francisco-based Three Rings won the contract to make the game from publishers, BBC Worldwide. After enjoying a lengthy public preview period which began on 20 December 2011, the game officially shipped on 13 March 2012.[1]

It was announced on 14 January 2014 that the game would be discontinued on 3 March of the same year. The game's services lasted to the end of the Eleventh Doctor's era, the Doctor central to its story, and closed not long after the debut of the Twelfth Doctor.

Synopsis[edit | edit source]

The players follow in the Doctor's footsteps, travelling through time and space, exploring alien worlds, encountering various species, and helping the Doctor save civilised cultures from various threats.

Plot[edit | edit source]

A temporal even has caused time itself to shatter into crystal shards, the doctor realizing this to be of grave importance to fix recruits you and other time travelers to help save all of time, to send you off on this adventure the doctor even gives your your very own sonic screwdriver to battle evil forces who are also after these shards

Characters[edit | edit source]

to be added

Crew[edit | edit source]

to be added

References[edit | edit source]

to be added

Story notes[edit | edit source]

Gameplay[edit | edit source]

Worlds in Time was a multiplayer online game in which the players solve various puzzles and challenges in a multiplayer environment. Although free to play, many of the things needed to progress in gameplay required chronons - the in-game currency - that regenerated at the rate of one every half-hour until the limit of 50 was reached. This limit could be exceeded by purchasing more with real money.

The game also had a purely social aspect. According to a BBC spokesman, the game "offers players a multitude of elements and opportunities to socialise ... our goal is to become the largest Doctor Who community ever assembled."[2]

Footnotes[edit | edit source]

External links[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.