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== Timeline ==
 
== Timeline ==
* This story takes place after [[DWBIT]]: ''[[A Suitable Showdown]]''
+
* ''The Creative Spark'' takes place after [[DWBIT]]: ''[[A Suitable Showdown]]''
* This story takes place before [[DW]]: ''[[Partners in Crime]]''
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* ''The Creative Spark'' takes place before [[DW]]: ''[[Partners in Crime]]''
   
 
== External links ==
 
== External links ==

Revision as of 23:20, July 20, 2012

RealWorld

Opening narration box

The Doctor unwittingly provides the inspiration for a classic Gothic horror

Summary

Near a lodge beside Lake Geneva in Switzerland, 1816, the TARDIS is brought to land at night during a storm whose cause is no natural phenomenon. In the woods the Doctor finds a towering piece of alien apparatus that is agitating the storm. Beside it a giant humanoid creature is caught in the field of energy emitting from the apparatus.

A female writer from the lodge has come out into the night to see what is going on. She sees a giant creature trapped by the sparks of electricity, seemingly wrapped in bandages, in pain and unable to say his name properly (Frr..ntknst). A monster! The young woman faints.

The Doctor dodges the sparks to modify the apparatus with his sonic screwdriver, calming the machine down. The creature is apologetic about his behaviour. His name is Zzazik. Tired from his cross-dimensional journey, he was recharging himself using an elemental intensifier, but in his urgency he set it too high and overdosed. Now that all is calm again, the Doctor sees to the young lady. She will be fine, but she seems familiar. As she later returns to her writing, she titles her work ‘Frankenstein’ or ‘The Modern Prometheus’, signing it Mary Wollstonecraft Shelley

Characters

  • cross-dimensional traveller who used an elemental intensifier to recharge his body between journeys.
  • Nineteenth century female author. Best known for her Gothic horror story Frankenstein.

Original print details

  • 1/1 DWBIT 42 (4 pages) THE END
  • No reprints to date.

Notes

  • Supporting the series of collectable Doctor Who trading cards, the magazine carried a regular four page, individually titled comic strip of the Tenth Doctor’s adventures.
  • The artwork and colours were bold and bright, reflecting the tone of the magazine and, as did Doctor Who Adventures, reflected the appeal to readers younger than those catered to by Doctor Who Magazine.

References

  • The Battles in Time comic strip sought to reinforce the association of its Doctor with the one seen on screen with ‘props’ from the TV series: blue/brown suit, sonic screwdriver, psychic paper and intelligent glasses.

Continuity

Timeline

External links

ImagesAvailable
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