The Colonel's TARDIS was a Model 65 TARDIS which was assigned to the Colonel by the Celestial Intervention Agency after he reluctantly agreed to work for them. (GAME: "Player Characters" [+]Part of The Legions of Death, J. Andrew Keith, The Doctor Who Role Playing Game (FASA, 1986).)
Like other Model 65s, it was equipped with a SID computer system meant to identify and despatch intruders, but had a tendency towards paranoia which caused it to occasionally attack its own inhabitants. (GAME: "TARDIS Model 65" [+]Part of The Legions of Death, J. Andrew Keith, The Doctor Who Role Playing Game (FASA, 1986).) Though she had a ship of her own, the Colonel's daughter Leora also travelled with him with some frequency. The Colonel and his TARDIS may have been involved (GAME: "Player Characters" [+]Part of The Legions of Death, J. Andrew Keith, The Doctor Who Role Playing Game (FASA, 1986).) in an adventure which began when, in flight in the Time Vortex, they detected a pulse-wave of the type "given off by the operation of TARDIS power source tapped in to the Eye of Harmony", and used their own ship to triangulate its source as 43 AD Earth. (GAME: "Temporal Anomaly" [+]Part of The Legions of Death, J. Andrew Keith, The Doctor Who Role Playing Game (FASA, 1986).) After landing, they were unable to take off again or even reenter their TARDIS because a psychic rho wave field had been cast on the entire area, interfering with the TARDIS's operations due to its status as a living thing; (GAME: "Field of Battle" [+]Part of The Legions of Death, J. Andrew Keith, The Doctor Who Role Playing Game (FASA, 1986).) the TARDIS key was useless due to the lock mechanism being "scrambled", and the SID computer system went berserk, taking lethal action against anyone who tried to enter the ship. (GAME: "The Players' TARDIS" [+]Part of The Legions of Death, J. Andrew Keith, The Doctor Who Role Playing Game (FASA, 1986).)
Behind the scenes[]
The Legions of Death, like other gamebooks associated with FASA's The Doctor Who Role Playing Game, leaves the cast up to players' discretion out of a pool of possible characters. Three possible Time Lords are provided as leaders for the party: the Third Doctor, the Colonel and Leora. While the Doctor would naturally have his own Type 40 TARDIS, it is suggested Leora and the Colonel share the Colonel's TARDIS if they are both present in the plot at the same time. If the Colonel is absent, however, "the players' TARDIS" would be Leora's TARDIS. The background instructions recommend making "the aventurers' TARDIS" a Model 65 without specifying, suggesting that both Leora's TARDIS and the Colonel's TARDIS are Model 65s.