It's fairly disappointing that William Hartnell couldn't have a more substantial role, but that was something that was beyond the production team's control, so I'll let it slide. What's less excusable are some of the really crummy production values, with the laughable and unintimidating design and movement of the Gell Guards, and Omega's domain being represented outside by a bog-standard quarry with nothing done to make it seem even remotely otherworldly or unusual, and inside by a series of ugly repeated cave sets and an incredibly cheap looking throne room.