User:SOTO/Forum Archive/Inclusion debates/@comment-5.2.105.85-20170309095026/@comment-4028641-20170309151726

User:SOTO/Forum Archive/Inclusion debates/@comment-5.2.105.85-20170309095026/@comment-4028641-20170309151726 Attack of the Graske partially fails because one of the characters is the audience.

But I still think it's important to set up new ideas for further coverage of stories, and for the most part this idea makes some sense.

Whodle fails because when you die you regenerate.

I think this concept would work with stories where there are a couple different endings that you can find. But, in the case of Doctor Who and the Warlord: "There were several puzzles to complete with two hundred fifty different locations in each part."

Woa, is that more than 200 different ways to play the game? Eggggghhh we can't do that...

I'll give you TT I guess. But I feel like we'd need better examples to set any kind of "trend."