Adventures in Time and Space: The Roleplaying Game

Doctor Who Roleplaying Game (previously Doctor Who: Adventures in Time and Space) is an award-winning tabletop roleplaying game published by Cubicle Seven in on 30 November 2009. It is currently in its fourth edition.

Publisher summary
Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Queen Elizabeth I (and maybe marry her!), discover the secrets under the Tower of London, watch the Moon landing (from the Moon!) or travel into the far future as humanity spreads to the stars. Where would you go?

In the Doctor Who The Roleplaying Game you and your friends take on the role of the Doctor (any one of his twelve incarnations!) and his companions (any one of them too – or you might make up your own) and embark on your own adventures across time and space.

Or you might decide to make up your own Time Lord and their own companions too, and see what happens when they set off in their own TARDIS, or create a rag-tag bunch of time agents lost in time, or a UNIT base tasked with protecting their corner of the Earth.

With the Doctor Who: Adventures in Time and Space roleplaying game, the power is in your hands! You can go anywhere or anywhen in the universe. It’s not going to be easy. It’ll probably be dangerous. The universe is a hostile place, full of Daleks, Zygons, Sontarans, Weeping Angels, Cybermen, Silence, Silurians and worse. There will be fear, heartbreak and excitement, but above all, it’ll be the trip of a lifetime.

The whole of time and space is out there, full of new places to see and adventures to be had – what are you waiting for?

Game mechanics
The game requires a group of players - one player serves as the Gamesmaster, telling the story and serving as the rulekeeper, while the other players create characters and roleplay through the scenarios. The game is open-ended, allowing for a group to play as the Doctor and his companions, a UNIT squadron, a Torchwood team or any other combination the players may conceive.

Player characters apply skills, traits and attributes to themselves - an attribute such as "Strength" or "Coordination" will have a numerical value applied to it, as will skills such as "Knowledge" or "Technology". Traits are perks or buffs which affect how a character may interact with characters or objects within the game world.

Unlike most tabletop RPG systems, which place emphasis on combat situations, Doctor Who Roleplaying Game focuses instead on problem-solving and thinking one's way out of a situation. Indeed, in an action scenario players who wish to talk their way out of a situation will always go first, while fighters will go last.

Players also have a set number of Story Points which they can spend to increase their chances of success. Story Points can also be earned for ingenuity or, interestingly, for opting to turn a successful check to a failure instead.

Editions / revisions
To date, four editions of the game have been released. These releases are largely identical, with minimal changes to the ruleset - revisions are usually made only to reflect the current era of the show at time of release.


 * The First Edition, released in 2009, was themed around the Tenth Doctor's era up to The Next Doctor, and included premade character sheets for Rose Tyler, Martha Jones, Donna Noble, Sarah Jane Smith, K9, Mickey Smith, Jack Harkness, and the Tenth Doctor himself, as well as "archetype" character sheets for players to create their own UNIT soldiers and Torchwood operatives. This set was released in a box containing the Player's Guide, Gamemaster's Guide, a booklet containing two sample adventures ("Arrowdown" and "Judoom!"), story tokens, Gadget cards, as well as a set of six-sided dice.


 * The Second Edition, released in 2012, was centered around the Eleventh Doctor and his travels with Amy Pond and Rory Williams up to the end of Series 5. This version includes premade character sheets for Amy Pond, Rory Williams, River Song, Craig Owens, as well as the Doctor and the aforementioned archetype templates. This was the second and final edition of the game to be released in a box, and contains the additional scenarios "Knight of the Comet" and "Ashes of the Daleks".


 * The Third Edition, released in 2014, was themed around the 50th anniversary special The Day of the Doctor and uses imagery from the special in its pages. This edition was released as a hardback book.


 * The Fourth Edition, released in 2015, is themed around the Twelfth Doctor.

Additional material and sourcebooks
To aid a Gamesmaster with material, additional sourcebooks containing game-compatible information from the show have also been released. This content spans the entire 53-year history of the show.


 * Gamesmaster screen (out of print)
 * Aliens and Creatures (out of print)
 * Defending the Earth: The UNIT Sourcebook
 * The Time Traveller's Companion
 * Cat's Eye (PDF only)
 * Medicine Man (PDF only)
 * The Ravens of Despair (PDF only)
 * The First Doctor Sourcebook
 * The Second Doctor Sourcebook
 * The Third Doctor Sourcebook
 * The Fourth Doctor Sourcebook
 * The Fifth Doctor Sourcebook
 * The Sixth Doctor Sourcebook
 * The Seventh Doctor Sourcebook
 * The Eighth Doctor Sourcebook
 * The Ninth Doctor Sourcebook
 * The Tenth Doctor Sourcebook
 * The Eleventh Doctor Sourcebook
 * The Silurian Age
 * All of Time and Space - Volume 1 (forthcoming release)

Awards and nominations
In 2010, Doctor Who Roleplaying Game (under its original title of Adventures in Time and Space) won the Grog d'Or for Best Roleplaying Game and Best Roleplaying Game at the UK Game Expo.

It was also nominated for the Origins Best Roleplaying Game 2010, the ENnies Product of the Year 2010, the Golden Geek Game of the Year 2010, and the Golden Geek Best Artwork & Presentation 2010.