User:SOTO/Forum Archive/The Panopticon/@comment-26845762-20151212000440/@comment-24894325-20151218094451

User:SOTO/Forum Archive/The Panopticon/@comment-26845762-20151212000440/@comment-24894325-20151218094451 Another argument I found in another thread used against some other games was that the gameplay can differ from player to player. This seems to be a common reason not to consider games a valid source. And this argument is barely applicable to DWL: the storyline is linear, well, as linear as a Doctor Who storyline can be.

My main problem with DWL being a valid source is their constant tinkering with the whole of the game. They put new companions to very early levels making them available earlier. They add new waves to old levels. In terms of storyline a big change only happened once in my memory. But it was big indeed: they've added tons of dialogue all through the game, including retconning the arrival of doctors just added to the game. My problem is that keeping track of all these changes is extremely hard if at all possible. Sure, they advertise the big ones, but many others pass as under-the-hood.

This instability may be a general feature of mobile games as opposed to old-school PC-style/console games. In my mind, it disqualifies them from being a valid source or a source in general.