Howling:Byzantium Angels vs Blink Angels Inconsistencies

We know that the Byzantium Angels and the Blink Angels seem ridiculously inconsistent...and Moffat just throws out the insane explanation that a group is scavenger and the other group is...well...an army...but it's kind of odd considering that they're biologically different as well...so what do you guys think about all angels in Flesh and Stone actually being the same one but there are actually 4 angels in Blink...

1. An image of angel is an angel...and the angels in Flesh and Stone were originally one Weeping Angel landed onto the planet, and the inhabitants stupidly made images of it....maybe recorded a 5 min clip, and every frame of it became an angel...

2. We don't quite know if an angel can look at itself...we know they can't look at each other...but we've never been shown what happens when they observe themselves...since they are aware of their own existence...it's a bit odd to say that they can't observe themselves....

3. The angel from the image of an angel is the original angel? Maybe this is not that reproduction method, and merely a projection or fracturing of some sort...

4. The angel from the image of an angel and the original angel can observe each other as they are one and the same? This would explain how they can move together in Flesh and Stone...and it makes sense to have an army of lonely assassins....because the army is just one individual, otherwise it isn't very lonely isn't it...(the angels in Flesh and Stone also seems more or less hive-minded...but the ones in Blink were just like...hobos wandering around not knowing what to do)

5. The photo that didn't become an angel in Blink just hasn't become an angel or manifested yet...or convenient theory, because the original Angel is quantum locked, it can't manifest?!? Can anyone who rewatches the 2 parters tell me if this contradicts anything?

6. The stupid looking at the eyes print an angel onto your brain thing...because the angels usually cover their eyes, so it's rare for a victim to look at their eyes to begin with...I remember there were a few close-up shots of an angel with eyes uncovered....It only works with angels of an image of an angel? the Angel has to be calm (or look calm) to use it...and doesn't use it in hunting mode (as the closeups in Blink shows the angel freezed in the middle of an action)? There was a imprinted brain Angel in blink but it's just quantum locked before it manifested due to the original one being so? Or super convenient theory: an angel only does it occassionally despite that they can?

7. The angels in Blink remove someone from the time stream just by touching them, yet the angels are perfectly capable of breaking necks and grabbing Father Octavian. Another glaring inconsistency.

Anyhow, Moffat ruined his own monster...it had simple focused rules that worked extremely well...it was almost like a game of tag and now he made it into SimCity 3000....I literally laughed when they said "You have to look at it, but you can't look at its eyes." It's simply the most stupid line ever. Think of the possible stupid taglines: "An Army of Lonely Assassins..."...and Angel Bob....you may as well have the Angels talk in Barney's voice and sing children songs...and oh..."they can feed on radiations"...they probably didn't need to hunt people if they knew that Earth has many inanimate systems/objects that they can feed on...222.166.181.146 08:16, June 25, 2010 (UTC)

You could rationalise it with the idea that the Angels seen in ToS have in some way 'evolved' beyound those in Blink and have new/differing abilities. Things don't stay the same. I'd say it was just changing the alien to fit the plot needs. Not entirely happy with it; I liked the 'purer' idea of the Angles from Blink too. The fact that they were 'observed' and 'quantum locked' (not by choice) becasue of this was nice. The optional defence mechanism explantion just isn't the same calibre of idea; its a significant weakening of the 'alienness' of them. Still; I quite like the way BOB communicated; nice an flat. Jack.