User:SOTO/Forum Archive/Inclusion debates/@comment-24894325-20180907002807/@comment-188432-20181006184411

User:SOTO/Forum Archive/Inclusion debates/@comment-24894325-20180907002807/@comment-188432-20181006184411 I agree that we should allow the narratives, as long as they remain non-branching, static narratives that are the same for every player, every time they play the game, regardless of how they play the game.

But I think it's important to stress that we're in the very early stages of this game's life-cycle. We don't know what's going to happen with it. Aspects of it could change. As they improve the platform, it could well be that future stories will indeed have branching narratives, and then we'll be in the very sticky situation of being okay with some of the stories and not okay with other ones. Certainly, it's being made for devices that are significantly more powerful than the ones that Legacy launched on, so there is absolutely the technical possibility that the nature of the game will evolve.

That said, I think we have to consider what's best for the end reader. Our refusal to cover Legacy has had a net positive effect upon coverage of that game. The DW Legacy Wiki has over 1500 pages and much better coverage of the topic as a whole than we could ever hope to do. We mustn't forget that the majority of this subject is a custom version of Bejeweled. Strategies, definitions, iconography — all of that is important to the reader, but definitely not something this wiki should or will cover.

Sure, this game might tell Tardis readers about another story involving the Third Doctor, but it's not here to tell you how to defeat level 13 of "The Orphans of the Polyoptra", or the meaning of a red ball versus a yellow one.