Board Thread:The Panopticon/@comment-26845762-20151212000440/@comment-26845762-20160311021904

There is a difference between story and gameplay. Imamadmad expressed this on the page's talk page.


 * I do thing the story is consistent enough to count under this wiki's policies. In fact, the story is identical, regardless of which characters are in your team or how many times you fail a level. While the narrative elements aren't as strong in the early chapters, by late chapter three there is a very distinct story line about the various Doctors and allies fighting against various incarnations of the Master. The parts of the game which give the story line, the text when certain levels are begun, finished, or even certain waves of enemies are destroyed, are always the same regardless of who is on your team, how many allies you've collected, which Doctor you're playing with, or how many times you've played a level. The story therefore does not change between users. The game play does change obviously by how and how easily enemies are destroyed, based on character choices and player skill, but that's the non-narrative part which is irrelevant. The enemies themselves stay the same between playings of levels and, to be honest, are only occasionally relevant to the plot line. While the story behind DW:Legacy I think is pretty clearly not in the normal timeline of events, I think it's safe to say that it is an alternate timeline with a story which falls perfectly within this wiki's inclusion policies.

Also, within context Czechout's "utter chaos" has nothing to do with the ability to choose characters. It seems, to me at least, that the quote concerns the fact that there are levels based on TV stories. Look at this debate's first post for more information.