User:SOTO/Forum Archive/Inclusion debates/@comment-6032121-20190121193310/@comment-6032121-20190612204903

User:SOTO/Forum Archive/Inclusion debates/@comment-6032121-20190121193310/@comment-6032121-20190612204903 I have, actually, though it's secondhand knowledge. A few reviews can be found online by people who have been lucky enough to experience the escape room, such as Mr “Ace Creeper” on YouTube. Our witness Mr Creeper persistently refers to Worlds Collide as a story throughout his review, much as I expected.

He incidentally gives a few more story details; so apparently, despite what the conjunction of “Worlds Collide” and the presence of Cybermen may have suggested, the narrative has apparently nothing to do with Pete's World or parallel universe; rather, Alastair Montague's company's attempts to build a timeship result in a tear in the fabric of time and space that sees elements of various time-zones crashing into each other, the room depicting the eye of the storm. Among these elements are the much-advertised Cybermen, who it is the player's mission to prevent from fully crossing over into the 21st century. (The Cybermen, as seen in the advertising, are of Mondasian Nightmare in Silver design.)

At any rate, Mr Creeper says nothing about the player roleplaying as anyone other than "themselves as a DWU character", so we don't even need confirmation of a branching storyline; invalid, most definitely.

Creeper's not very clear about this but it doesn't seem like the story elements are conveyed only through video, though. A lot seems to be achieved by the props and theming of the room's interior. So treating it as a video story still seems disingenuous.