Post-War universe

The post-War universe was the state of the universe after the end of the War in Heaven.

When the Eighth Doctor emerged from his century-long exile on Earth (PROSE: The Burning, Escape Velocity) after destroying Romana III's Gallifrey, (PROSE: The Ancestor Cell) he discovered that Gallifrey and the Time Lords had been completely wiped from history. (PROSE: The Adventuress of Henrietta Street) Despite this, there still existed four remaining Time Lords, (PROSE: The Adventuress of Henrietta Street, Trading Futures, The Gallifrey Chronicles) though they were forced by their new circumstances to remove their second hearts that were connecting them to their disappeared homeworld. (PROSE: The Adventuress of Henrietta Street, Timeless)

Several other groups from the War survived its ending, including Faction Paradox and (COMIC: Political Animals) the Mayakai. (PROSE: The Adventuress of Henrietta Street, COMIC: Political Animals) The disappearance of the Time Lords from history had great consequences. One of these consequences was the breakdown of universal "laws," filling the universe with irrationality, ritualism, and magic. (PROSE: The Adventuress of Henrietta Street) The Eighth Doctor frequently came against magic and mysticism as often as he did science and technology during this period (PROSE: The Burning, The City of the Dead, Grimm Reality, The Adventuress of Henrietta Street, Mad Dogs and Englishmen, Camera Obscura, et al). Creatures such as Water elementals and magicians, who would not have existed under the Time Lords' laws, thrived. (PROSE: The City of the Dead) In many ways, the universe's now rampant irrationality and magic now mirrored the Carnival Queen's descriptions of the pre-universe. (PROSE: Christmas on a Rational Planet)

Another consequence was time travel technology becoming more widespread throughout the universe. (PROSE: The Adventuress of Henrietta Street, Eater of Wasps, Trading Futures, The Book of the Still, Mad Dogs and Englishmen, Camera Obscura) Rudimentary knowledge of time worked its way into eighteenth century Earth culture, including in groups like the Hellfire Club, the Freemasons, the Eriticy, and the Service. (PROSE: The Adventuress of Henrietta Street) In 1774, American Freemasons fought Faction Paradox for control of Earth's history at King George III's 1774 mammoth hunt. (COMIC: Political Animals, Bêtes Noires & Dark Horses) Emboldened by their knew knowledge, several groups or individuals went so far as to try to fill the void left by the Time Lords by seizing control of history. The Onihr scavenged fragments of time travel technology for thousands of years in their quest to discover the secrets of time travel and become Lords of Time. (PROSE: Trading Futures) Sabbath, an agent of the Service who briefly became a servant of the Great Houses in the War, (AUDIO: In the Year of the Cat) stole the Eighth Doctor's second heart to gain some Time Lord abilities. (PROSE: The Adventuress of Henrietta Street) In their own quest to become the new Lords of Time, the Council of Eight eliminated their enemies from their fortress in the Time Vortex by manipulating both Sabbath (PROSE: Sometime Never...) and the Doctor. (PROSE: Anachrophobia) However, they were defeated by the Doctor working together with Sabbath and Miranda. (PROSE: Sometime Never...)

Close to the end of the universe, the four surviving elementals reigned over all of time and space as the Imperial Family. (PROSE: Father Time) The Klade blamed them for draining the universe of energy by starting the War; (COMIC: Miranda) the Family was overthrown in a Klade revolt. (PROSE: Father Time)

Behind the scenes

 * While there were no explicitly confirmed connections, Telos Publishing's Time Hunter series often mirrored the tone and ideas seen in the BBC Eighth Doctor Adventures and Faction Paradox comics that featured this "Post-War" status quo. Time Hunter frequently portrayed groups or powers attempting to control or conquer time and demonstrated a universe that could be manipulated through magic and rituals.