Board Thread:Inclusion debates/@comment-5791028-20150709160234/@comment-4028641-20151017185335

I recently read up on some of the easter eggs that you can find in The Eternity Clock. You can find different Doctor hats, including The Valeyard's, in different hidden locations throughout the levels. Despite this, I have never seen info on the eggs added to any pages, nor have I ever seen someone insist on listing the action of finding the item on narrative recaps. In other words, you'd never see this:

''The Doctor landed on [planet], where he went around a corner, hopped on a roof after climbing a poll and climbed through a ventilation system. There he found a hat. He climbed out of the ventilation system, went back down the poll, and went back around the corner. Afterwards, he walked ten feet, turned at a right angle, and stood still for ten minutes. He then snuck across a wall, past a Dalek, and back to the [wormhole thing].''

You're a lot more likely to see this:

The Doctor landed on [planet], He then snuck across a wall, past a Dalek, and was able to [plot thingy for level], where he then worked his way back to the [wormhole thing].

Because that out-of game ability to customize your hidden things, that's not part of the in-game narrative. It's totally irrelevant to writing about the story of the game. Go watch some of LEGO Dimensions, it's the same way with the customization of characters, trust me. Or, just watch all the cut scenes in the game, which don't change no matter who or what you have on your team. The narrative is concrete -- this business about adding portal characters or Scooby Doo to your team not only had no bearing on the over all narrative, it's contradiction more than not. If it was a role playing game, this change would effect some of the narrative at the very least. But it changes nothing. It's basically like being able to make your character's head small, or buying a skin that makes them look like Adam West, or if you leave the controller sitting and the main character scratches his nose. It's a cool thing to have for a video game and will surely exponentially rise the amount that the game makers will profit from the adventure, but it's totally and completely irrelevant to the over all story.