Game Operations Manual (reference book)

The Game Operations Manual was one of the three books included in the original September 1985 FASA Doctor Who Role Playing Game Game Box Set, alongside The Player's Guide and A Sourcebook for Field Agents. It was largely devoid of fictional content, instead serving as a guide for a prospective game-master on how to design original adventures, characters, monsters and so on. However, it did end with a dossier on the mechanics of time travel and TARDISes.

Contents

 * Introduction for Gamemasters
 * Designing Adventures
 * Encounters, Scenarios, and Campaigns
 * Steps in Adventure Scenario Design
 * Making Designs Fit
 * Adventuring on New Worlds
 * Alien Life
 * New Civilizations
 * Designing Detailed NPCs
 * Quick NPC Design
 * Presenting Scenarios
 * Seeing The Picture
 * Creating Vibrant Descriptions
 * Using Game Aids
 * Stretching the Design
 * O.D.-ing On Technique
 * Judging Character Creation
 * Choosing A Race
 * Determining Special Abilities
 * Creating Endurance Statistics
 * Acquiring Skills
 * Determining Personality Traits
 * Determining Appearance
 * Judging the Action
 * The Interaction Matrix
 * Using The Matrix
 * Judging Variable Success
 * Success Rolls And Hidden Success
 * Judging Challenge
 * Automatic Success in Routine Use
 * Saving Rolls For Specific Attributes
 * Skill Rolls For Specific Skills
 * Saving Rolls For Special Abilities
 * Judging Confrontation
 * Using Attributes
 * Using Skills
 * Using Special Abilities
 * Judging Combat
 * Determining Ability Entry Line
 * Determining Task Entry Line
 * Determining Success
 * To-Hit Sequence
 * Determining Damage
 * Judging Movement
 * Tactical Movement And Action Point Use
 * Saving Rolls in Tactical Movement
 * Judging Large-Scale Movement
 * Judging Injury, Medical Aid, and Death
 * Injury
 * Medical Aid and Healing
 * Death and Regeneration
 * Disease and Poison
 * Judging Time Travel
 * Theory of Space/Time Travel
 * Hyperspace Travel
 * Casualty and Fluid Time
 * Alternate Time Lines and Time Loops
 * ''Exceptions, Exemptions, and Escape Clauses
 * The Nature of Space and Time
 * The Vortex
 * Connections Between Universes
 * Judging TARDIS Use
 * TARDIS Construction
 * Architectural Configuration System
 * Rest Weight, Rorm, And Inertia
 * Chameleon Circuit
 * Temporal Invulnerability
 * The TARDIS Key
 * Model And Type Variations
 * Making Space-Time Jumps
 * Time Space Travordinates
 * Jumps And Misjumps
 * Materialization
 * Microjumps
 * Gallifreyan Absolute Time
 * Travel Time
 * TARDIS Systems Operation
 * Safety Devices
 * Secondary Systems
 * Medical Facilities
 * TARDIS Systems Damage
 * Definition of Terms
 * Judging Damage
 * Judging System Repairs
 * Judging Equipment Use
 * Personal Equipment
 * Weapons
 * Medical Equipment
 * Miscellaneous Hardware and Robots