Doctor Who Pinball: Time Streams

Doctor Who Pinball: Time Streams is a Bally Midway Manufacturing Company pinball machine released in September 1992. It has an unusually complex ruleset which made the machine somewhat unpopular amongst casual pinball players, but has since made it more collectible to pinball aficionados.

The machine's video screen refers to the story, outlined in the manual, as Time Streams. Appropriately, each ball is referred to as "Parts" of the story ("Part 1", "Part 2", etc.).

It was emulated for the Pinball Arcade video game on 30 September 2016.

Publisher's game story
Time is running out, literally...

is back and this time he will not fail! He has recruited Davros and what is left of his desperate Daleks. Since being beaten by the Movellans, this group of Daleks have nothing to lose. And both have one enemy in common...the Doctor!

The Master has found an ancient Gallifrey Laboratory equipped with an everlasting self-regenerating "Time Expander". This "Time Expander" can take any part of time and space, stretch it, then allow all other space and time events to interact with this new time stream. This machine requires two operators to work together (changing time and space is serious business). Of course, this has never stopped the Master, or even Davros.

The problem of finding all seven Doctors and expanding their time streams is easily solved in one word-- Earth! This is the Doctor's favorite planet. All of his regenerations, past, present, and even future, have or will, arrive upon Earth. All that has to be done is to expand Earth's time and push all the Doctors into the final nova of the Earth's Sun. At game start, you can experience the time expansion of Earth by observing the continental drift back to the past (over 300 million years ago!).

But everything has not gone as planned. All of the Doctors, aware of time being expanded, have escaped. However, not everyone is safe. The First Doctor has escaped to a planet and is being bombarded by the Master's "borrowed and enhanced" Roni spheres. The Second Doctor is lost in a land mine of black holes in space and is trying to dodge destruction (the black holes are rumored to power the Time Expander). The Third Doctor is trapped in the Whomobile. The Fourth Doctor is stranded somewhere to repair his TARDIS from old unreliable force field projectors. The Fifth Doctor, transmatted away from Earth is, unfortunately, held prisoner in a never ending transmat web. The Sixth Doctor was jettisoned to a mountainous Dalek planet, where the time expanded rebirth of the Dalek race is about to begin. Last but not least, the Seventh Doctor is much more fortunate. He escaped unharmed and has found the Time Expander. Now the challenge is to restore Earth's Time to normal, confront the Master and his traps, the Daleks, and of course Davros (the creator of the Daleks).

When it is time for the ultimate battle with Davros, all the Doctors will be re-united, combining their unique knowledge and experience to defeat Davros and his Daleks.

Gameplay
The basic concept is that the Doctor's first six incarnations have become trapped in some way, and it is up to the Seventh Doctor and Ace to rescue them and defeat Davros. The player decides before beginning a round of play which of the seven Doctors s/he wants to rescue, then attempts to make shots to the particular area of the playing field associated with that incarnation. When the player does what is required to rescue that Doctor, they must shoot into a particular area for a "video mode", in which that Doctor must outrun a pursing Dalek by jumping over obstacles (one flipper button for small obstacles, both for long obstacles) and get to his TARDIS. Jumping into the Ship also awards a point bonus.

Following three rounds of the video mode, the player gets a particular performance enhancement, such as extra balls (Third Doctor) or faster point accumulation for certain shots (Sixth Doctor). Because of the ways in which the game play can be affected by which Doctors the player rescues, strategy is far more complex than the average pinball machine.

Credits
The in game credits are written in uppercase letters only and are accessible on the video screen while not playing.

The Doctors

 * William Hartnell
 * Patrick Troughton
 * Jon Pertwee
 * Tom Baker
 * Peter Davison
 * Colin Baker
 * Sylvester McCoy

Companions

 * Carole Ann Ford
 * Frazer Hines
 * Wendy Padbury
 * Nicholas Courtney
 * John Levene
 * Elisabeth Sladen
 * Louise Jameson
 * Sarah Sutton
 * Janet Fielding
 * Matthew Waterhouse
 * Nicola Bryant
 * Sophie Aldred

The Master

 * Roger Delgado

Davros voice

 * Terry Molloy

The Daleks

 * Terry Nation

Producer

 * John Nathan-Turner

BBC Enterprises

 * John Howson
 * John Wallace
 * Richard Hollis

Game design

 * Pfutz
 * Barry Oursler

Artists

 * Linda Deal

Graphic effects

 * Scott Slomiany

Game programmer

 * Pfutz

Music/sounds

 * Jon Hey
 * Paul Heitsch

Mechanical

 * Zofia Bil

Engineering

 * Manu Jayswal
 * Mark Coldebella

Marketing

 * Roger Sharpe

Model makers

 * Jerry Pinsler
 * Al Cardenas
 * Art Clafford
 * Frank Reyes
 * Mark Johnson

Tech. support

 * P. J.
 * Butch Ortega
 * Jose Delgado
 * Bill Thomson
 * Wally Roeder
 * Dick Valosek
 * Kent Pemberton
 * Howard Lee
 * Herb Uher

Publications

 * Betty Purcell

Special thanks

 * Rand Marlis
 * Ruth Salisbury
 * Dwight Sullivan
 * Ted Estes
 * Pat Lawlor
 * Brian Eddy
 * Mark Penacho
 * John Vogel

Key creative talent
The game features the voices of Sylvester McCoy (Seventh Doctor), an Anthony Ainley imitator (The Master), and Terry Molloy (Davros and Daleks).

Artwork was by Linda Deal, design by Bill Pfutzenreuter and Barry Oursier, and music by Jon Hey.

Notable gameplay
filmed an interview with Matt Smith, Karen Gillan, and Arthur Darvill playing a game on the machine while they were in New York City in 2011.