Board Thread:Inclusion debates/@comment-5791028-20150709160234/@comment-4189499-20151020114930

110.175.3.245 wrote: ...Unlike Legacy, Dimensions has a rigid storyline [...] Legacy had an overall plot, but its focus on storytelling was too loose, as well as the inclusion of too many RPG and changeable elements, to be considered canon/ a valid source... 'Scuse me for interrupting here and going off on a different yet deeply related topic to this discussion, but in what way is Doctor Who: Legacy lacking a rigid story line? Where are the RPG elements? And when it comes to the story, where on Gallifrey is the changeability?

If you've ever played the game to any extent, you would have realised that the story line is incredibly rigid. It doesn't change at all depending on who is on your team, or how many times you'd played it; the story elements never change, not a single word, or the character saying them. Even in the less narrative game parts, the enemies still stay the same. The only thing that changes is who happens to be shooting at the enemies at any particular time, and how long it takes to bring down the enemies.

Maybe the story line isn't so strong in the early parts of the game, because the creators were still trying to figure out the structure and form of the game, but in later levels, especially late Chapter 3, you even have levels which are all story with no game play in the middle. It gets incredibly plot-heavy at some points. And importantly, that plot never changes. From what I've read here, DW: Legacy is even more valid than Lego Dimensions. It definitely has a storyline. Who's on your team when you play makes absolutely no difference to the story. Who kills an enemy doesn't matter, because it's always the team that destroys it, and the team implicitly contains all characters in the game from the story's perspective, as the same characters will appear in the story regardless of who is on your team.

For example, I can play the Level "The Girl Who Waited: Apalapucia", whos story contains conversation between Eleven, Rory, and a cameo from Eight, and with handbots as enemies, with a team made up of, say, Two, Cinder, Gabby Gonzalez, an Adipose, a Silent, and a random UNIT medic. The fact that none of the team members appear in the cut-scene, nor have anything to do with the cut scene, nor bear any relation to each other, should be enough proof that the one changeable element of the game is completely irrelevant to the story. I would provide more examples, but I'm having troubles with getting the app to load properly so any examples given while I get that fixed up will be from memory.

Legacy has a story. It's licensed. It has been officially released. It has definitely been written as a part of the Doctor Who multiverse. I mean, it's undoubtedly alternate time-line, but it seems to very clearly be trying to be an actual, serious Doctor Who story told between blocks of not very plot heavy game-play. I fail to see why Legacy is excluded. Certainly, if it is decided that Lego Dimensions is valid, then Legacy should most certainly be considered valid. Plot line and game play can most certainly be separated, as long as the plot line is not influenced by game play options. That is most certainly the case with Legacy, and it seems to be the case with Dimensions too. I cannot see a reason why Legacy should be excluded on this wiki, and as long as Dimensions holds a plot-line in its cut-scenes which runs independently of the gameplay in between, then I see no reason why it should also be excluded. None of your four little rules have been broken, whether you like it or not.