Destiny of the Doctors (video game)

Doctor Who: Destiny of the Doctors was a computer game based on Doctor Who released in 1997 in the United Kingdom, Ireland, Australia and some European countries. It featured specially recorded audio by Tom Baker, Peter Davison, Colin Baker, Sylvester McCoy, and Nicholas Courtney and specially recorded audio and video with Anthony Ainley reprising his role as the Master.

Publisher's Summary
The Master holds the seven incarnations of the Doctor as prisoners in a vast combat arena.

He must be challenged

You are the challenger - the Graak - an electo-telepathic entity created by the Doctor. Succeed, and the tables are turned on the Master. Fail and the Doctors, and Graak, are removed from space and time forever.

Features:
 * real-time VR environment
 * Daleks, Cybermen, Sea Devils, Zygons and more...
 * City of Thoughts database - 600 entries with text, stills, audio and video
 * original video of all seven past BBC Doctors
 * specially shot video and new newly recorded audio
 * 28 mind-bending quests
 * seven action-packed challenges
 * up to 20 hours of play

The more you play, the harder it gets!

''There are some corners of the universe that have bred the most terrible things. Things that act against everything that we believe in.''

They must be fought — and defeated!

Intro
The Master is on the planet Siralos, a planet of pure psychic energy. Through the use of the planet’s energy he has created the Determinant, a realm under his own control, and initiates plans to bend the Universe to his will. To begin, he summons and imprisons the seven complete incarnations of The Doctor. The Doctors create the Graak, a champion to battle the Master on their behalf. Amused, the Master accepts the Doctors' challenge, declaring the destiny of the Doctors to be in the Graak's hands.

The Graak awakens in the console room of the Fourth Doctor's TARDIS. Via telepathic contact from the Fourth Doctor, the Graak learns of his purpose and begins his task.

Freeing the Doctors
The Doctors' levels can be initiated, visited, and completed in different orders, depending upon the actions of the player. Each timeline begins in the console room of the Doctor in question's TARDIS, where the player has chosen to send the Graak via use of the TARDIS console. After the first six times the Graak frees one of the trapped Doctors, he is transported back to the console room to proceed to another level and continue his task. After the final Doctor is freed and the last level is completed, the game ends.

First Doctor
Leaving the console room of the First Doctor's TARDIS, the Graak finds the corridors patrolled by Cybermen which look like CyberNeomorphs, but sound like CyberMondasians.

The Graak returns to the Great Divide, where the Master gives him the task of retrieving the First Doctor's key to the Matrix.

The Graak is transported deep in the TARDIS, where Daleks now patrol the halls. Eventually, the Graak finds the Doctor's key under a sofa. The Graak gives the key to the Master, who thanks Graak, and takes him once more into his domain.

Inside the Determinant, the Master is stacking playing cards. He shows the Graak a small box, which he implies was taken from the Celestial Toymaker, and orders the Graak inside.

Inside the box, the Graak is attacked by Quarks. Eventually the Graak finds and frees the First Doctor.

The Graak is transported back to the Master, who claims to still be toying with the Graak. Telekinetically knocking over his house of cards, the Master threatens the Graak and sends him away.

Second Doctor
The Graak is in the Second Doctor’s TARDIS. Yeti patrol the corridors.

The Graak goes to the Great Divide. The Master sends him to fetch the Second Doctor’s Stattenheim remote control.

The Graak finds himself deep within the TARDIS. More Yeti patrol the corridors. The Graak makes his way to a room with markings on the floor. He finds that when the markings are stepped on, they make a musical tone, and that he has to activate them in a certain order to receive the Remote. (The correct pattern plays an exceerpt of the Doctor Who theme.) After he unlocks the correct code, the Graak finds the remote and returns to the Great Divide. Upon receiving the remote the Master states that it will be the pride of his collection. The Graak enters the Master's Domain.

The Master is sitting behind a fairground ticket booth and makes a ticket for the Graak that reads "NO RETURN." The Graak is transported aboard a roller coaster, during which he has to avoid more Yeti, roadblocks, and the Master's train ahead of him. At the end of the Track, the Second Doctor is Freed.

Aboard the Master's train, which is emblazoned with a red "M" emblem and the slogan "we'll never get you there," the Master angrily orders the Graak to go away and threatens to change the rules.

Third Doctor
The Graak is in the Third Doctor's TARDIS. The Doctor has informed the Graak that the Third Doctor's TARDIS workshop contains his old radio. With this, the Graak can contact Brigadier Lethbridge-Stewart.

After retrieving the radio, the Graak is contacted by The Brigadier. The Brigadier tells the Graak that he can use the radio to contact UNIT, and that the Doctor has somehow linked the TARDIS' security cameras to the UNIT surveillance System; in this way, the Brigadier can follow the Graak's progress.

The Graak manoeuvres through the TARDIS, with Autons patrolling the corridors. He eventually finds his way to the Great Divide, where the Master appears. The Graak is given the task of stealing the Third Doctor's Metebelis Crystal.

The Graak awakens in The TARDIS, with Sontarans patrolling the floor. Manoeuvring farther into the TARDIS, the Graak eventually finds the Metebelis Crystal. He returns to the Great Divide to give the Master the Crystal. The Master thanks the Graak, and asks him to come into his domain, where he is promised great rewards.

The next the Graak sees is the Master behind the controls of a spacecraft. He orders for the countdown to begin, and a Dalek begins counting down from five, ending in "blast off!"

The Graak follows the Master in another craft and manages to shoot it down. After he disables the Master's craft, the Third Doctor is shown to be freed from the Master's trap.

The Master is seen in his cockpit, where alarms are ringing. A Dalek voice can be heard saying "evacuate, evacuate..." The Master calmly looks at the Graak, says "bad move Graak, bad move," and sends him away.

Fourth Doctor
The Graak finds himself in the fourth Doctor's TARDIS, where he can hear the Fourth Doctor telepathically calling for help. Leaving the console room, the Graak finds the corridors patrolled by Cybermen which look like CyberNeomorphs, but sound like CyberMondasians.

The Graak returns to the Great Divide, where the Master gives him the task of retrieving a mushroom from the Zygons. The Graak makes his way to a Zygon chamber where he finds the Zygons' red mushroom, and makes his way back into the Great Divide.

Inside the Determinant, the Master attempts to hypnotise the Graak into giving up on saving the Doctor. The Graak is teleported inside the Fourth Doctor's brain. The Fourth Doctor attempts to telepathically guide the Grakk toward him.

On his way through the Doctor's brain the Graak encounters images of the Master's various incarnations, images of the Doctor himself, and a Raston Warrior Robot. Eventually, The Graak finds and frees the Fourth Doctor.

Fifth Doctor
The Graak is aboard the Fifth Doctor's TARDIS. Silurians patrol the corridors. The Graak returns to the Great Divide. There, the Master tells the Graak to steal one of the Silurians' ancient relics.

The Graak makes his way to a Silurian cave, where he finds a skull; the relic he was sent for. The Graak returns to the Great Divide to give it to the Master.

The Master is dressed as a king at a mediaeval court. "Let the proceedings commence," he declares, opening a curtain and sending the Graak through.

The Graak finds himself in a joust against a Sontaran. Via his telepathic contact the Fifth Doctor tells Graak of Sontarans, their history, and their one weakness. The Graak defeats the Sontaran, and the Fifth Doctor is freed.

Sixth Doctor
The Graak finds himself in the Sixth Doctor's TARDIS. Ice Warriors patrol the corridors, and the Graak has to avoid them in order to return to the Great Divide.

Once inside the Great Divide, he is informed by the Master that his mission is to steal a Cybermat from the Cybermen.

The Graak finds himself in a large room, and encounters a large metal wall with a Cyberman emblem on it. Entering, he finds himself in a Cyber-tomb with a Cybermat patrolling it. The Graak takes the Cybermat back to the Master at the Great Divide.

The Master is standing in a room, and is looking out the window where beautiful springtime images appear. The Master states that it's not for him, and decides to turn back the clock, so that everything freezes. The Graak then has to manoevre through a maze of ice, and collect a series of yellow stars. At the end, he finds and frees the Sixth Doctor.

The Graak returns to the Master's room, which is now in a state of disarray with snow all over the place and lightning in the back ground. The Master tells the Graak that he has incurred his wrath, and will receive no mercy, and sends him away.

Seventh Doctor
The Graak finds himself in the Seventh Doctor's TARDIS. Daleks patrol the corridors.

Graak returns to the Great Divide, where the Master is waiting. He tells the Graak to go after Excalibur, which he calls "the Doctor's most prized possession."

The Graak finds himself by the TARDIS swimming pool. Sea Devils and Silurians patrol the TARDIS, which can be incapacitated with Hexachromite gas.

In a fountain near a cycling rubber ducky, the Graak discovers a trap door underneath which Sea Devils lie. The Graak finds Excalibur in the Sea Devils' tank, and returns to the Great Divide to deliver it to the Master.

The Master drives up to the Graak in a small red car. He laughs and asks Graak, "where’s your sense of humour? I look no more ridiculous in this then the Doctor does in his beloved Bessie." He then starts his car and begins driving, taunting the Graak. The Seventh Doctor then asks "is that Bessie I hear?"

The Graak finds himself driving Bessie in a road race against the Master, avoiding the Autons which block the road. The Graak wins the Race, and the Seventh Doctor is freed.

The Master driving the car is revealed to be an Auton duplicate. The genuine Master approaches the car, berating the "incompetent dummy" for losing the race.

Ending
The Graak finds himself in the Great Divide. The Master appears and taunts him, pointing out that the Doctor is not in the Determinant after all. He explains that, despite all of the Graak's work, the Doctors are still within his possession. The Cloister Bell sounds, signalling that the TARDIS is in Distress. The Master states that as soon as he exits the Determinant, the TARDIS will self destruct

(When playing this level, if Graak does not begin with at least 740 points of Energy, then he will die before the entire level plays out. However, this does not change the outcome of the game, it just cuts to the last scene.)

The Graak finds himself deep within the TARDIS, where the Sea Devils were earlier, the Cloister Bell continuing to sound. The Graak works his way toward a room with blue diamonds on the floor and, at the top of a ramp, four large square stones. The Graak uses a portion of his life force (the player's energy counter) to activate the light, and the Doctor appears. The Graak continues activating all of the other stones until he has no more remaining life force, sacrificing himself to save the Doctors.

In a black void, the Master is staring off worriedly into the distance. He begins to run, but a green light appears and he is transported away.

The Master finds himself trapped in a jail cell. He pleads for the Doctor and the Graak to summon the energies of Siralos and free him, insisting that the entire battle was just meant as a stimulating intellectual challenge and he always played it by the rules. Fearful of what "those monsters" will do to him now they've got him, the Master continues begging for the Doctor's help as he is taken off into the distance by his unidentified captors.

Details
The game was released in a standard computer game box with a single PC CD-ROM disc inside a standard CD case, in set in the centre of the box. The CD case contained a 16 page colour instruction booklet.

Game Features

 * The City of Thoughts database and the TARDIS database are two of the more notable features of the game, allowing the player to access 600 entries from the BBC archives, included is detailed information on much of the TV stories, monsters and other characters, many containing video clips some which hadn't been released at that point.
 * Anthony Ainley recorded video footage as the Master for this game, which would be the final time he reprised the role before his death. Many of these videos were included as a special feature on the DVD release of Survival, Ainley's last television story appearance as the Master; an outtake from these sessions was also added to the end of part 4 of the 2007 DVD release of The Keeper of Traken, as a tribute to Ainley.
 * Most of the action takes place in the Doctor's TARDIS.

Major characters

 * The Graak - voice actor unknown
 * Seventh Doctor - Sylvester McCoy
 * Sixth Doctor - Colin Baker
 * Fifth Doctor - Peter Davison
 * Fourth Doctor - Tom Baker
 * Third Doctor - represented solely by archive video and audio of Jon Pertwee from the TV series
 * Second Doctor - represented by by archive video and audio of Patrick Troughton from the TV series, and an unknown voice actor for original dialogue
 * First Doctor - represented by archive video and audio of William Hartnell from the TV series, and an unknown voice actor for original dialogue
 * The Master - Anthony Ainley
 * The Brigadier - Nicholas Courtney

Monsters
All monsters voiced by archive audio from the TV series and/or an unknown voice actor.
 * Auton
 * Cybermen
 * Cybermat
 * Daleks
 * Ice Warriors
 * Quarks
 * Raston Warrior Robots
 * Sea Devils
 * Silurians
 * Sontarans
 * Yeti
 * Zygons

The Doctor's items

 * The Master sends Graak out for many of the Doctor's Items, including; a Key to the Matrix, his Stattenheim remote control, his Metebelis Crystal, and Excalibur.

Species

 * The Autons could have their control signals scrambled by the Doctor's radio.
 * The Zygons could be easily hypnotised by clocks by the swinging pendulum.
 * The Daleks are vulnerable to Dalekanium grenades.
 * The Master has Graak steal a Cybermat, an ancient Silurian artifact, and the Zygons' mushroom.
 * A Raston Warrior Robot appears in the Fourth Doctor's brain.
 * The Cybermen resemble the CyberNeomorphs seen in 80s Doctor Who, but their voices resemble those of the CyberMondasians from DW: The Tenth Planet.

Continuity

 * The Cloister Bell is heard.

Modern availability
Destiny of the Doctors is currently out-of-print. The game was made for computers running Windows 95; due to changes in Windows operating systems over the years, the video segments of Destiny of the Doctors are not likely to function under current Windows systems such as Vista or Windows 7. There has been no indication of any plans to release it in an updated edition, or port it to non-Windows-95 systems. Both developers involved in the game's production, BBC Multimedia and Studio Fish, have since shut down, decreasing the likelihood of any rereleases.

The video footage of Anthony Ainley as the Master recorded for this game was preserved, and it was released as a bonus feature on the DVD release of Survival. An outtake from the recording sessions was appended to the DVD release of The Keeper of Traken in tribute to Ainley; technically an Easter egg, it is not listed in the menus but is instead viewed by allowing episode 4 to play past the closing credits.

Timeline

 * Destiny of the Doctors occurs before DW: Doctor Who (1996), but greater specificity than that is difficult.

For the Master

 * The Master is in his Tremas incarnation, placing this sometime after DW: The Keeper of Traken and before DW: Doctor Who (1996).


 * The possibility is implied that this game's ending leads directly into DW: Doctor Who (1996), if the Master's unidentified captors are assumed to be the Daleks. The incarnation of the Master seen, from a distance, to be exterminated in the TV Movie resembles the Ainley incarnation, though played by Gordon Tipple.

First Doctor

 * The First Doctor recognises the Master in his Ainley incarnation, placing this sometime after DW: The Five Doctors. He hs not yet regenerated, placing this story sometime before DW: The Tenth Planet.

Second Doctor

 * The Second Doctor also recognises the Master, placing this sometime after DW: The Five Doctors from his point of view as well. He has his Stattenheim remote control aboard his TARDIS, placing this story sometime after PDA: World Game. He has not yet regenerated, placing this sometime before DW: Spearhead from Space.

Third Doctor

 * The Third Doctor has a Metebelis Crystal aboard his TARDIS, setting this story during DW: The Green Death.

Fourth Doctor

 * The Fourth Doctor is dressed like he was in between DW: The Android Invasion and DW: The Leisure Hive. An image of the decaying Master exists in his mind, placing this story between DW: The Deadly Assassin and DW: The Leisure Hive.

Fifth Doctor

 * No significant timeline information has been discoverd.

Sixth Doctor

 * No significant timeline information has been discoverd.

Seventh Doctor

 * The Seventh Doctor has Excalibur, placing this story sometime after DW: Battlefield. He has not yet regenerated, placing this before DW: Doctor Who (1996).