Forum:Doctor Who: Worlds in Time

Opening article for editing
I know I have not edited in ages, but I started playing Doctor Who; Worlds in Time, after seeing it advertised in Doctor Who Magazine, I typed in on google Doctor Who WIT (Short for WorldsInTime). I began an account and started playing, it is a really good game. I decided to do a search on here, but found an article had not been made, It is a really good game, in the game, you can play as a male or female and any of these four species, Human, Silurian, Catkind and Forest of Cheem member. You start of in earth and battle the Autons, then Ember and fight the Clockwork droids (Ember featured, in A Christmas Carol in 2010), New New York where you save ood from being sold and Mars where the Judoon try to find you guilty of messing with the time line. I also have not reached starship UK, but that is also featured. Hope you can help Catkind121 23:29, February 18, 2012 (UTC)


 * The reason there's no article is that it's not been officially released. As far as we can tell, you're playing a beta or preview version, which means the game is therefore ineligible for an article. See this thread for more.  14:54: Tue 21 Feb 2012
 * And just to confirm that they're still in beta, here's twitter exchange:
 * Michael French @Michael_French
 * They appear to have softlaunched the new Doctor Who online game - @DoctorWhoWIT - by Three Rings (now owned by Sega) doctorwhowit.com


 * Worlds In Time @DoctorWhoWIT
 * @Michael_French Yes! We are still in preview, but there is plenty of game for fans to play through. :)


 * 9:24 AM - 8 Feb 12 via web

Wouldn't it make sense to create an article for it already when it's in beta stage, even if we don't add information from it to other articles yet? After all, we do have an article on Series 7. 78.8.48.6talk to me 01:27, February 23, 2012 (UTC)
 * According to our previous discussions over the years on this matter, no. Series articles are specifically mentioned by T:SPOIL as the one area of exception within the main namespace for spoilers.  This allows people who want to spoil a place to focus their energies.  But it also says to those users who don't want to be spoiled a clear page to avoid.  We really don't want this wiki turning into a place where spoilers are completely unregulated, so that we can benefit from the contributions of editors who don't want to be spoiled.


 * I understand the frustration with this particular video game story — because you probably think of it as being effectively released —  but wiki administration is simply easier if we have clear rules and we follow them.


 * We're going to need to have a discussion on what "counts" in this game and what doesn't, anyway. We've never had to deal with an MMORPG, and it brings up a number of issues over what parts of the story happen canonically and which don't.  Obviously, different players will have different experiences in such a game.  So does your run through the game reveal the canonical "truth" of the game?  It's an interesting question that Wookieepedia have to deal with on a regular basis, but which our particular fandom never has.   02:41: Thu 23 Feb 2012

It has now been officially launched. Can we have the article recreated? 87.105.191.40talk to me 00:25, March 13, 2012 (UTC)
 * Yes, indeedy. Restored to the point of the last substantive edit.   22:14: Wed 14 Mar 2012

What about this game will we cover?
Well this how canocity usually works in regards to MMOs. For starters, all the quests are clearly canon and aren't in anyway differed by the outcome. As for the players involvement, seeing as their gender and race is changaable, they can be simply referred to as 'an unknown traveller', 'spacer', 'unidentified companion' etc. which you can see acknowledges they exist but doesn't describe their appearance. --Victory93 talk to me 01:42, March 4, 2012 (UTC)


 * As this is the first DW MMO, there is no "usually". And we, as a community, kinda avoided the issue when we were first confronted with it on Attack of the Graske, the first new game following the creation of the wiki.  We've never really settled the question of how games "work" as narratives.  Sure, we can have pages about games as products.  But given that different outcomes are possible, games don't quite work the same way that non-interactive narratives do. The problem is compounded, it seems to me, by an MMO, since you've got other players interacting with you, subtly changing the way that you experience the narrative.  And, if it's like other MMos, you're probably not forced to do certain quests, so do all quests count, or only the ones necessary to advancing the plot?


 * I remember, too, that one big problem of Graske, that surely applies to this MMO, is that they have straight-up first person perspectives. I'm not sure about a lot of things having to do with games, but one thing I'm absolutely sure about is that the player cannot be considered a part of the DWU.  For instance, in Star Wars: The Old Republic (that is, the original Xbox game), the player was playing a character within the GFFA.  That's fine.  We can write about that character.  But in Graske, you're blatantly, explicitly playing yourself.  The Doctor is talking to you, not a character you're controlling.  I don't know how it works in DW:WIT, but if you're playing yourself (that is, if you get to actually name your character) then writing about the game is going to be very difficult, if not impossible.  Your solutions of "unknown traveller", "spacer", "unidentified companion" are far too flimsy a disguise for the word "me", and don't work, as far as I'm concerned.  The editors of this wiki are not resident in the DWU.  02:24: Sun 04 Mar 2012


 * Well then for the time being, we can simply accept that the NPCs, locations, races and worlds exist. Although if you've noticed, the quests in the game are unlocked in order of completeion which include a small narrative. Like mentioned, each quest's story doesn't change pending on the player's choices, it's just experienced differently depending on how the user plays it. For example in The Adventure Games, the narrative is the same it just depends on how the player experiences it or what actions they take with no alteration to the narrative. --Victory93 talk to me 03:39, March 4, 2012 (UTC)
 * Not sure how that would work. Let's say there's an Ice Warrior in the game. How would we talk about the Ice Warrior without describing his opposition (you)? What does the Ice Warrior do in the game, if not oppose you?  What happens to him, if not that which you do to him?   13:59: Sun 04 Mar 2012

Well I suppose we can just talk about the background of the encounter or appearance. For example, (here's a spoiler so be warned) there's a mission where the Vespiform have invaded Sardicktown which happens to be located on the planet Ember. Here's how the article entry could look like:

"At some point in time, one of the shards of time landed in Sardicktown on the planet Ember where the Vespiform had intended to capture it. (VG: Doctor Who: Worlds in Time)"

See it has no mention of the player's involvement apart from the background of the mission. Why no mention of player I don't understand as it isn't breaking the fourth wall but this I suppose is as close to how it could work. --Victory93 talk to me 03:08, March 5, 2012 (UTC)


 * Well, the way I had thought of it was this:


 * The companion you play int he game is indeed meant to be there, but it is basically up to you to decide it's name, gender, and race. So I created Companion (Worlds in Time), with the photo of the character in the shadows befor you choose his features. The way I see it, we could have something like this on a page for Zygon; ''(Warning, spoilers)


 * Sometime in the future, the Zygons invaded the planet Messaline to look for the crystals. They encountered the Eleventh Doctor's companions. (VG: Worlds in Time'')


 * This shows what happend wothout showing something the player changed; I.e. the character.


 * Now, the reason I use the word "companions" over "companion" in the above sentence is of coarse because of the Multi-player option, but there is also other things I would like to point out. You see, when the main player does not add other players (I.e. does a "solo" mission) there are automated players made to fill in the three spots left. These players are previously designed and named, so we should include these as pages, as I have started. Ese charactors include Darren, Gethin, Meera, Noma, Nneka, Silas, Steven, Talia, Camile, Will and Mal. For more info on the subject of these "back-up characters," see Their official WITpedia page.


 * Speaking of which, do we plan to link to WITpedia on the main page? OS25 (talk to me, baby.) 15:54, March 23, 2012 (UTC)

Nomenclature
For dabed names, would you create Person (Worlds in Time) or Person (Doctor Who: Worlds in Time). Which is "correct"? -- Tybort (talk page) 21:26, March 17, 2012 (UTC)
 * Name (Worlds in Time). We probably need to have a broader discussion about consistent use of the term "Doctor Who" when it's naming something in its franchise.  Sometimes, it seems, we want to put "Doctor Who: " and sometimes we don't.  I've never particularly understood why we ever do so.  The whole article should probably be at just Worlds in Time (video game), but maybe someone has a compelling argument for keeping the Doctor Who: on the front?  For the purposes of disambiguation, though, there's absolutely no use in the prepending Doctor Who:   21:59: Sun 18 Mar 2012

General approach
So, some articles have started to appear on these little NPC characters that can accompany you on missions, people like Darren (Worlds in Time) and Gethin (Worlds in Time). As written, they're being declared as "companions of the Eleventh Doctor". Really? I don't know if I'd go so far as to call a random sprite — I've never gotten Gethin when I've played, for instance — a full-on companion of the Doctor. And really, in terms of game mechanics, they're your companion, not the Doctor's.  I don't know if these totally insignificant characters deserve any kind of article at all. They don't add anything to the plot of the game. They might not even show up when you yourself are playing. Therefore to even give a broad overview of their "lives" is a bit dubious. When I've been playing, as far as I know, Gethin has not accompanied the Eleventh Doctor to London, for instance. Are we even sure that these names are consistently applied to the same character, or are they just randomly generated? I mean, is Mal always Catkind, Talia always Tree and Gethin always human? Or is that just what happened on the instance that OttselSpy25 took the screenshot?

I think we should resist the urge to start creating a ton of pages before the game has been played more and we really understand things about its mechanics. I also strongly feel that none of the PC or NPC characters seen in this game are in any way companions. They're tools in the game; they have no in-universe significance.

At the present moment, I think it advisable to simply create a real world list called List of NPCs in Worlds in Time and chart the information there. I really don't think we should be treating any of them as legitimately in-universe. 15:39: Fri 23 Mar 2012


 * Well, yes, they are always such that you mention. their official WITpedia page lists their gender, race and names. You can also note a repitition of charactors in the images I posted. File:Noma Meera Silas.jpg, File:Noma Mal Talia.jpg, and File:Steven Noma Nneka.jpg all show "Noma" to be a female Silurian in a red coat, for instance.


 * However, I can see what you mean about the importance of a charactor, so I am up to discussion on weather or not we should make or keep these pages. OS25 (talk to me, baby.) 16:00, March 23, 2012 (UTC)