The Clockworks

The Clockworks was a place in the Obverse that was home to Iris Wildthyme's people, who kept the multiverse structured and orderly. (PROSE: Wildthyme Beyond!) Everything was watched and recorded from the Clockworks. (PROSE: Future Legend)

The capitol of the Clockworks was Saga City. (PROSE: Wildthyme Beyond!) It was ruled by a council. (AUDIO: The Iris Wildthyme Appreciation Society) Spectacular forests grew at the heart of the cities in the Clockworks. (PROSE: Wildthyme Beyond!)

El Jefe was a member of the most powerful race in the Clockworks. (PROSE: First Meetings)

History
Iris thought the people of the Clockworks were the oldest civilisation in the multiverse and rotten to the core. (PROSE: Iris Wildthyme and the Colonic in Space)

When the multiverse was still young, the people of the Clockworks were allied with the Sentients, the Modulars, the Recursives, the Binaries, and many more species. (PROSE: Elementary, My Dear Sheila)

As a girl, Iris lived in the mountains of the Clockworks with her Aunts. (PROSE: First Meetings, Iris at the V&A)

After Iris Wildthyme left the Obverse into the universe, the Clockworks followed her and remained on Hyspero for millennia while they waited for her to return to them. (PROSE: Wildthyme Beyond!)

The fabled Key to the Clockworks, if assembled into a cube from its six segments, would allow the user to open the gateway between universes at will. (PROSE: Iris Wildthyme and the Unhappy Medium)

Behind the scenes

 * It has never been specified if the Clockworks is a country, a planet, or even a galaxy.
 * The residents of the Clockworks are occasionally referred to as "the Clockworks" by metonymy, or, more rarely, "Clockworkers", but they are never given a more definite species name. In other Iris Wildthyme stories, including PROSE: The Scarlet Empress and PROSE: Verdigris, Iris and her House of Aunts have been identified as coming from Gallifrey.