Forum:Temporary forums/Legacy validity

Meet Legacy
Doctor Who: Legacy was a match-3 game which launched at the end of 2013, and spanned over all corners of Doctor Who. It's storyline started with the Eleventh Doctor, and its original storyline by doing pseudo-sequels of series 7, then ran backwards through the show's history (until they gave up on the idea and started jumping all over the place, from the First Doctor's era, to Titan Comics' output, Engines of War and some Doctor Who exhibition content).

Doctors and Companions/Allies from all over the universe and history joined forces to defeat Enemies that threatened the very existence of the universe. First it was the Sontarans, then Zygons, and at last... the Master(s). Spread over four chapters, this game has had a non-branching narrative, yet it has remained on this wiki basically since its launching. Why? Well, let's dig a bit deep on this Wiki's relation to this game.

Why I wanted to be the one to open this discussion
First off, let me just do a sidestep explaining why opening this discussion is a bit of a memory lane for me: a Doctor Who: Legacy validity Thread/Forum was one of the reason that drew me into Tardis, all the way back in 2014/15. Back then, I was one of the most regular editors of the game's wiki, and later became one of its admin. So, when I say I have a broad knowledge of the games in-and-outs, please do believe me :p

I used to follow newsletter, AdiposeTV lives, was on top of new updates to the game, and followed closely the edits made and preserved to this day on the wiki. But all of this is not a vanity post on how I'm an expert to the game; instead, its a bit of context on why I propose overturning the previous decision(s) on invalidating this game, even if we don't have access to the actual discussions right now. Here's my recollection on the most-often-used arguments to keep Legacy invalid, and why I think these should be disregarded:

"We already have a wiki covering this game, so why should we?"
Clean and simple, there are not one but two reasons why:
 * 1) The Doctor Who: Legacy Wiki and Tardis Wiki have two completely different approaches of coverage. DWLW delves into the gameplay mechanics, character statistics, and level breakdowns. Tardis is an attempt at a "in-universe biography" of the characters of the DWU. Notice how they're not in direct confrontation? In fact, by validating Legacy, we'd be complementing the coverage of the game
 * 2) "Sister wikis" have, historically, been a failure. There's simply not enough of a community to maintain the level of traffic that Tardis has (see the wikis for SJA, Vienna and Faction Paradox for further examples). Not only that, the game is now out of the stores (and I'll elaborate on that later), meaning Wiki traffic has dropped from... a handful of people (there were only ever around.... 6-10 regular editors at a time) to zero. By allowing Tardis editors to tackle on Legacy, we're allowing it to be properly documented by a reachable audience.

"But this game is just retelling the TV stories"
Alright, even if it was true: this isn't something original, or worthy of deeming something invalid. Look at the hundreds of novelisations, audio adaptations of TV stories, The Lost Stories and Novel Adaptations. Hell, look at Human Nature TV story (are we about to invalidate that on the basis that its an adaptation? surely not!).

However, this is none of our concern, because to say these are adaptations are blatantly wrong. The levels that "tie" itself the closes to the original stories are giving them sequels, of sorts. Take a look at the dialogue from Nightmare in Silver: Closed for Business, the first level after the game's tutorial: "Eleventh Doctor: And another adventure begins!

Jenny Flint: Are we really on the moon?

Eleventh Doctor: No, Jenny, this is an intergalactic amusement park. I stopped a war here once. We need to go back through my timeline, find and stop the Sontarans... and close any paradoxes that they've managed to create. This seemed like a good place to start.

Jenny Flint: A war? Here? We'll do what we can to stop it. Just point us in the right direction, Doctor.

Eleventh Doctor: We'll need more help, and I have a good idea of where to find some."

Does this look like a retelling of Nightmare in Silver to anyone? Not for me!

In fact, let's look at the opening dialogue of the tutorial:

"- Cardiff, 16th October 1978.

The TARDIS materializes on St. Mary Street. The Doctor and Vastra walk out, finding the street deserted.

The Eleventh Doctor: ...And that's why you never play chess with a Time Lord. Ah... Late 1970's Cardiff. A lovely time in a lovely place! What adventure awaits us here, I wonder?

Madame Vastra: Is this what the humans call the Dark Ages, Doctor?

The Eleventh Doctor: No, that was over 100 years ago, but it is unusually dim, isn't it?

The Doctor waves his Sonic Screwdriver about. Vastra looks up at the sky.

The Eleventh Doctor: Gloomy at mid-day, high levels of radiation, the smell of boiled cabbage...

Madame Vastra: A Sontaran battle fleet! Doctor, is the Earth being invaded?"

Does this look like any television stories to you? I can't recall such an event happening elsewhere. This, once and for all, proves that Legacy provides us an original story.

"Oh, but the narrative of the game is branching! Branching narratives are invalid by default!"
... it's not. Plain and simple, it's not. This misconception is born (somewhat understandably) from the fact that the player is allowed to build a team of Doctor + 5 allies to play each level. However, as I tried explaining time and time again on the original forums, this is a gameplay aspect, not a narrative/story'' aspect of the game. If you play the games a hundred times with a hundred different combinations of teams, you will ALWAYS experience the same cutscenes, said by the same characters, in the same order, every. single. time.

"But gameplay and cutscenes can't be separated, they're one and the same!"
Well, of course they can, and that is the very intent of the game designers. If they wanted them to be one single thing, they'd have designed the game to display the cutscenes with whatver characters you selected to play during that level. Since they didn't, it's more than clear that the story is meant to be the same for every player.

"But then the story doesn't match the gameplay. How are the Eleventh Doctor and Amy on the cutscene while you're playing with the Tenth Doctor and Martha?"
Simple: because, within the story game, all of these characters are meant to be together travelling in the TARDIS together. It's a massive, long-spanning, Multi-Doctor Event. Think The Day of the Doctor (TV story), multiply it by The Five Doctors (TV story) and elevate it to The Power of the Doctor (TV story) (sorry, sorry, this math pun was just waiting to be made). But seriously, the very narrative of this game is that a massive paradox is threatening to destroy the universe, and only by uniting all of the Doctors and their allies they'll be able to stop the threats. So, if you see 11 on a cutscene and you're playing with 10, it's because the narrative allows for it

And, even if you go back to play a level with 10 before he joins the story: this is the nature of a videogame like this, we can't discount how a video game works when playing OR covering it!

Sonic Adventure and Bigger on the Inside
Alright, I haven't mentioned these two tidbids so far, because they're even less troublesome than Legacy itself. These two premium packs were later additions to the game, presenting two smaller scale storylines that took place during the main games storyline. And why do I say they're less trouble? Simple:


 * 1) Stories taking place within each other are no news. For one, look at Sara Kingdom/Appearances to see how many stories fit right into The Daleks' Master Plan. This is the same principle here.
 * 2) Bigger on the Inside takes the extra mile to have pre-set teams. Not only the storyline is the same for everyone, but with them, the playable characters remain the same as well. (but, as I pointed out above, this isn't/shouldn't really be a defining factor on validity. Gameplay mechanics should not trump written storylines.)
 * 3) Just in case someone points out the different character/art style of these packs: it's an artistic choice, to differentiate the levels from the main game (and the Pixel style is also justified in-story)

Doctor Who: Legacy Kids
Another premium pack, which features minimal dialogue, but also has pre-set teams (so no branching anything. To be quite honest, all levels here present a very small narrative, but having very small narratives never stopped us before. However, some levels feature no dialogue at all, even if they have pre-set teams. Coverage of this pack is one I'm most open to have a longer discussion, because even I'm not sure how to beast deal with it. Each level is contained within itself, and there's no overarching narrative.

Fan Area, Expert Levels/Expert Levels Season 2, Challenge Levels and (Tie ins to the TV-)Season 8/9
These six packs/areas of the game were 100% gameplay-based, and contained no narrative whatsoever. For these, I'd say that the most sensible thing to do is to write a real-world/not-valid overview page, without trying to force it into any in-universe sections of articles (as the developers themselves weren't trying to tell a story anyway).

The elephant in the room: the game is no longer available to download
Now, I won't be bitter about our choices of the past, but briefly: this is only a problem because we refused to cover this game while it was still available. Still, not all is lost! Remember how I mentioned the DWL Wiki thrived on having the level breakdowns? All of the game's dialogue was transcripted by one of the wiki's most regular users/later-admins, User:Felicityk (well, among other people, I suppose, but I remember this was one of the activities she did quite often when new level dropped). Anyway, she and I kept our eyes open to ensure the dialogue was being properly transcribed without typos/vandalism tarnishing it.

This means that, while the game is not playable (well, actually.... if you happen to have it downloaded before it was taken of stores, it is!), it's still possible to wikify it using a trustable source! This is almost our novelisation/audio releases equivalent for the missing episodes.

Summary/Concluding my long essay
So, all in all, I think I've done a pretty good job in describing the game's mechanics and what could and could not be covered by us. Muy proposal is:

Only narrative/dialogues come into play
When covering The Adventure Games, we don't say "Amy took five steps to the left, waited a few seconds and then started walking again, took seven steps forward and activated a lever. She was killed dozens of times by a Dalek, when the player lost the game. Somehow, she magically came back to life every time." We cover the plot, from A --> B, which all players experience alike. That is what we should do: cover the narrative/storyline elements and all else is ignored. Matching of gems, usage of the power-ups, different skin/outfits, characters which are unlockable but don't appear within the dialogue, etc are to be covered only in a real-world fashion, as a game overview, not in the in-universe bits. We add to biographies whatever the game tells us and nothing else.

Where does it leave us page/linkage wise

 * Legacy (video game) becomes a valid source, and covers: "Chapter 1: The Sontaran Threat", "Chapter 2: "Enter... the Zygons", "Chapter 3: The Rise of the Master" and "Chapter 4: Betrayal and Redemption"
 * Bigger on the Inside (video game) and Sonic Adventure (video game) do what we're already doing, but without
 * Fan Area, Expert Levels/Expert Levels Season 2, Challenge Levels and (Tie ins to the TV-)Season 8/9: no pages do themselves, and we only "cover" it from a real world perspective in a game-overview page, perhaps at Doctor Who: Legacy.
 * Doctor Who: Legacy Kids (would get one of the two treatments above, depending on later discussion)

Now, I'll leave the floor for you all to discuss.