Destiny of the Doctors (video game)

Doctor Who: Destiny of the Doctors was a computer game based on Doctor Who released in 1997 in the United Kingdom, Ireland, Australia and some European countries. It featured specially recorded audio by Tom Baker, Peter Davison, Colin Baker, Sylvester McCoy, and Nicholas Courtney and specially recorded audio and video with Anthony Ainley reprising his role as the Master.

Publisher's Summary
The Master holds the seven incarnations of the Doctor as prisoners in a vast combat arena.

He must be challenged

You are the challenger - the Graak - an electo-telepathic entity created by the Doctor. Succeed, and the tables are turned on the Master. Fail and the Doctors, and Graak, are removed from space and time forever.

Features:
 * real-time VR environment
 * Daleks, Cybermen, Sea Devils, Zygons and more...
 * City of Thoughts database - 600 entries with text, stills, audio and video
 * original video of all seven past BBC Doctors
 * specially shot video and new newly recorded audio
 * 28 mind-bending quests
 * seven action-packed challenges
 * up to 20 hours of play

The more you play, the harder it gets!

'''There are some corners of the universe that have bred the most terrible things. Things that act against everything that we beileve in.'''

They must be fought — and defeated!

Into
On the planet Siralos, a planet of pure physic energy, the Master sits. Through the use of the planet’s energy he has taken over the mind of Graak, and plans to bend the universe upon his will. To Begin, he summons the complete Seven incarnations of The Doctor. He captures them in a 7-sided die. Graak challenges the Master, and the Master accepts, wishing Graak good luck. “You’ll definitely need it. The Destiny of the Doctors is in your hands. Oh, Don’t make me laugh.”

Level One
Graak awakens in the TARDIS. The Fourth Doctor informs him that he has a transmitter, and that if he fan find his old radio, he will be able to contact Alistair Gordon Lethbridge-Stewart. He says that the radio might be in his previous incarnations TARDIS. Graak changes the TARDIS setting from 4 to 3, and then leaves to find the radio, talking to the Third Doctor as he goes along.

After retrieving it, Graak is almost immediately contacted by The Brigadier, who sais “Lethbridge-Stewart here. Are you reading me Graak? Good, I’m receiving you too. Not exactly loud and far from clear but We’ll have to make due.” The Brig tells Graak that he can use the radio to contact Unit, and that the Doctor has somehow linked the TARDIS to the UNIT servaliance System, so he can sometimes see Graak on the UNIT Security System. As the signal fades, he tells Graak to carry on, and sais "Greyhound One, over and out."

Graak maneuvers around the TARDIS, with Autons patrolling the grounds. He either avoids them, or can kill some of them by using radio sound waves.

He eventually exits the TARDIS into the Great Devine, where The Master appears. Multiple shapes revolve around him. The Master tells Graak to pick one of them, and that he will be sent to “Solve a riddle.”

Graak is given the task of stealing the Third Doctor's Chrystal of Metebelis III.

Graak awakens in The TARDIS, with Sontarons patrolling the floor. The Brigadier informs Graak that "an angry bee in the probic vent might just scup a Sontaron." After Graak is past the first Guard, a blue diamond-shaped portal appears on the wall, and when Graak approacdches, the Third Doctor appears, and gives him some information about the properties of the Metebelis Crystal, mainly of its strange affect on the mind.

Manuevering farther into the TARDIS, Graak discovers a pool, and past that, a sort of green house. After looking around the plants, he finds the Metebelis Crystal.

He returns to the Great Devine to give The Master the chrystal. The Master thanks Graak, and asks him to come into his Domain, where he is promised great rewards.

The next Graak sees is the master behind the controls a space shuttle. He orders for the countdown to begins, and a Dalek begins counting down from 5, ending in "Blast off!"

Graak then tries to shoot down the Master's flying craft in a what appears to be a Tank. After he disables it, the Third doctor's face appears, and is shown to be freed from the Master's trap.

The Master is seen in his space shuttle. A Dalek voice can be heard saying "Evacuate, Evacuate..." The Master calmly looks at him and sais, "Bad move Graak, bad move."

LEVEL TWO.
Graak wakes up int the TARDIS, and finds in the halls Cybermen patrolling around. They look like CyberNeomorphs, but sound like CyberMondasians.

Graak returns to the Great Devine, where he is given the task of retreavig the First Doctor's key to the Matrix.

He awakwens deep in the TARDIS, where he has to flee from a Dalek, who almost immediantly starts tryign to try and extemrinate him, until he finds another diamond-portal, through which, he meets the First Doctor.

After he is done talking to the First Doctor, The Brig comes on his radio and Talks to im. "You can always avoid a Dalek by blocking its vision. Try hiding behind the Sofa. If you can find one."

He moves further through the TARDIS, and at one point actually finds a sofa. under th Couch, he finds the Doctor's Key to the Matrix.

Graak gives the Key to the Master, who thanks Graak, and takes him once more into his Domain.

Inside, the Master is stacking Cards. He shows him a small box, which he states "...once belonged to the Celestial Toymaker. Dosen't belong to him any more. Get in!"

Inside the Toy, the First Doctor speaks to Graak. Deeper inside, Graak and the First Doctor discover a Quark. Graak can pick up a toy gun (which shoots a blue liquid) that disables the Quark. at the end of the Box, an image of the First Doctor floats in mid-air. Graak picks it up, and the First Doctor is shown being freed.

The Master is shown in the same room as he was before, but he looks at Graak and says "I'm still toying with you Graak, you amuse me, but be warned. The Second I tire of you, (He mentally nocks overh is large stack of cards) will be your last. Now go."

Level Three
Graak wakes up in the Sixth Doctor's TARDIS. In the halls, Ice Warriors patrol the corridors, and he has to avoid them in order to return to the Great Devine.

Once inside the Devine, he chooses another object, and is informed by the Master that his mission is to steal A Cybermat from the Cybermen.

Graak wakes up in a large room, with Silver walls and Doors with Red Diamonds on it. He speaks to the Sixth Doctor through another blue diamond, who states "Cybermen, of Coarse!"

Graak finds a large metal Wall with a Cyberman-sybol on it. Inside, he finds a Cyber Tomb.

The Master speaks to Graak as he enters. "The Doctor and I were once great freinds you know."

On a ledge, he finds a Cybermat, and picks it up. Afterwards, he walks through the Cybermen's lair and eventually finds what looks like a broken TARDIS wall. It turns out to be a sort of portal of reentry into the TARDIS.

Back at the Great Devine, the Master tells Graak to give him the Cybermat, and then tells him to re-enter his Domain.

The Master is standing in a building, and is looking out the window. In the window, buetiful images of spring appear. The Master states that it's not for him, and decides to turn back the clock, so that everything Freezes.

Graak then has to Manuever through Ice, and collect all the yellow Stars. At the end, he finds a the Sixth Doctor, who is freed from the Master's Grip.

The Master then is in his room once more, but it is mostly knocked over, with snow all over the place, and lightning in the back ground. The Master tells Graak that he as insued his wrath, and will receive no mercy.

LEVEL FOUR
Graak wakes up in the Seventh Doctor's TARDIS. Daleks patrol outside.

Graak returns to the Great Devine, where the Master is there, waiting. He Tells Graak to go after Excalibur, (DW: Battlefield) "The Doctor's most prized possession."

Graak awakens by the TARDIS pool where the Brig comes on his RADIO,and tells him that "You can nock out Sea Devils and Silurians with Hexachromite gas."

Against a wall in the pool, Graak discovers another Portal, and begins communicating with the Seventh Doctor. "Always listen carefull to what he says, but never believe a word of it."

Around A cicyling Rubber ducky, in the fountain, Graak discovers a trap door, inderneath which Sea Devils lie. Graak goes through the Sea Devil's tank, and eventually finds the sword, and then comes back out, into the Pool.

Graak returns to the great Devine, where The Master takes Excalibar, and Graak heads into the Domain.

The Master drives up to Graak in a small red car. He laughs and asks Graak, “Where’s your sense of humor? I look no more ridiculous in this then the Doctor does in his beloved Bessie.” He then Starts his car, and begins driving. “Get a move on slow coach.” The Seventh Doctor then asks “Is that Bessie I hear?”

Graak chases after the Master in Bessie, and has to avoid Autons blocking the road. Graak wins the Race, and the Seventh Doctor is freed.

The Master walks up to the small red Car, where the Master is driving. He states “Get out. Get out you incompetent Dummy.” The Master looks up from the Car and is revealed to be an Auton. “Don’t you look at me like that. I’m the hypnotist around here.

LEVEL Five
Graak wakes in the Second Doctor’s TARDIS. Yeti patrol outside.

Graak goes out to the Great Divine. The Master has him fetch The Second Doctor’s Stattenheim remote control (PDA: World Game, DW: The Two Doctors).

Graak once again wakes in the TARDIS. More Yeti patrol the grounds. Graak finds another Blue portal, in which the Second Doctor speaks to him through. "Oh dear, I hope this is useful."

Grak enters a room with markings on the floor. He finds that when the markings are stepped on, they make a wailing noise, and that he has to place them in a certain way in order to receive the Remote. (In real life, the correct pattern is the Second doctor's theme.) After he unlocks the correct code, he finds the Remote, and returns to the Great Devine.

Apon recieving it the Master states that "This shall be the pride of my collection." Graak enters the Master's Domain.

The Master is sitting behind a ticket booth and makes a ticket for Graak that reads "NO RETURN."

Graak wakes on a Underground Railroad, and has to avoid Yeti, road Blockers, and the Train ahead of him, which he can very easily bump into. At the end of the Track, the Second Doctor is Freed.

The Master is on A train thats symbol is a Red M. It's slogan is "We'll never get you there." "You!" The Master sais. "Get out of my sight before I change the rules."

LEVEL SIX
Graak wakes in the Fifth Doctor's TARDIS. Silurians Patrol the Grounds, and Graak must avoid them in order to reach the Great Divine.

The Master Tells Graak that he is to steal one of the Silurian's ancient relics.

Graak finds himself once more in the Silver room with Red diamonds on the Walls. After patrolling the grounds, he finds the fifth Doctor's portal, who tells him "Intersting... you'll have to use the Master's Database of Monsters to make shure."

Deep within a Silurian Cave, Graak finds what looks as to be a Skull of some sort. It turns out to be the Relic he was sent for, and Graak avoids the Silurians in order to return to the Great Devine.

The Master is sitting at a Midevil festival. "Let the procedings commence." he states. He opens a curtain, where Graak is forced through.

Grak wakes to find himself in a joust, with a Sontaron. The Fifth Doctor tells Graak of Sontarons, there history, and their one weakness. After a long battle, he eventually defeats it and The Fifth Doctor is freed.

LEVEL SEVEN
to be added.

Details
The game was released in a standard computer game box with a single PC CD-ROM disc inside a standard CD case, in set in the centre of the box. The CD case contained a 16 page colour instruction booklet.

Game Features

 * The City of Thoughts database and the TARDIS database are two of the more notable features of the game, allowing the player to access 600 entries from the BBC archives, included is detailed information on much of the TV stories, monsters and other characters, many containing video clips some which hadn't been released at that point.
 * Anthony Ainley recorded video footage as the Master for this game, which would be the final time he reprised the role before his death. Many of these videos were included as a special feature on the DVD release of Survival, Ainley's last television story appearance as the Master; an outtake from these sessions was also added to the end of part 4 of the 2007 DVD release of The Keeper of Traken, as a tribute to Ainley.
 * Most of the action takes place in the Doctor's TARDIS.

Major characters

 * The Graak - voice actor unknown
 * Seventh Doctor - Sylvester McCoy
 * Sixth Doctor - Colin Baker
 * Fifth Doctor - Peter Davison
 * Fourth Doctor - Tom Baker
 * Third Doctor - represented solely by archive video and audio of Jon Pertwee from the TV series
 * Second Doctor - represented by by archive video and audio of Patrick Troughton from the TV series, and an unknown voice actor for original dialogue
 * First Doctor - represented by archive video and audio of William Hartnell from the TV series, and an unknown voice actor for original dialogue
 * The Master - Anthony Ainley
 * The Brigadier - Nicholas Courtney

Monsters
All monsters voiced by archive audio from the TV series and/or an unknown voice actor.
 * Auton
 * Cybermen
 * Cybermat
 * Daleks
 * Ice Warriors
 * Quarks
 * Raston Warrior Robots
 * Sea Devils
 * Silurians
 * Sontarans
 * Yeti
 * Zygons

Continuity

 * The Zygons could be easily hypnotised by clocks by the swinging pendulum.
 * The Cybermen resemble the CyberNeomorphs seen in 80s Doctor Who, but their voices resemble those of the CyberMondasians from The Tenth Planet.
 * The Master sends Graak out for many of the Doctor's Items, including; a Key to the Matrix (DW: The Ultimate Foe), his Stattenheim remote control (PDA: World Game, DW: The Two Doctors), his Metebelis Crystal (DW: The Green Death, DW: Planet of the Spiders), and Excalibur (DW: Battlefield). He also has him steal a Cybermat, an acient Silurian artifact, and the Zygon's Mushroom.

Placement
Where this game fits into continuity is uncertain.
 * The 1997 release date of this game follows the release of Doctor Who starring Paul McGann. This is noted by the use of the TV movie logo on the packaging and the Master's reference to the "seven complete incarnations of the Doctor" suggesting that at the time of this story, the Seventh Doctor had already regenerated. However, no reference is made to the Eighth Doctor and the appearance of Anthony Ainley as the Master clearly puts this story prior to the TV movie. Also notable is that the City of Thoughts entry for the Seventh Doctor ends without mentioning his regeneration. Therefore, a possible interpretation of the Master's statement about the "complete incarnations" may be that this story takes place near the end of the Seventh Doctor's life at some point before the TV movie. This theory would seem to be supported by the fact that the back of the game box contains a publicity image of the Seventh Doctor in his updated outfit from the TV Movie, though in-game footage and images of the Seventh Doctor do not feature the TV Movie outfit.Mastercaptured.png is captured by a hostile forc, suggested at being the Daleks.]]

For the Master

 * It has also been suggested that this game directly links into the TV movie, ending with the Master held captive by an unknown enemy (which might be the Daleks) and being taken away for punishment echoing the opening of the TV Movie. The incarnation of the Master seen to be exterminated in the TV Movie resembles the Ainley incarnation (though played by Gordon Tipple).

For the Doctor

 * The First and Second Doctors seem to recognise the Master in his Ainley incarnation, which would suggest they were taken out of time sometime after The Five Doctors.
 * The Second Doctor has his Stattenheim remote control, which he was given by the Celestial Intervention Agency, (PDA:World Game, DW: The Two Doctors) this, without a doubt, places this story in the setting of Season 6B, to be more precise, after The Five Doctors and before TVC: Action in Exile.
 * The Third Doctor has in his possesion his Metebelis Crystal, meaning that this must be set during either DW: The Green Death or DW: Planet of the Spiders, most likely the first, as that is the only time he had it in the TARDIS.
 * The Fourth Doctor is dressed like he was in between DW: The Android Invasion and The Leisure Hive.
 * The Seventh Doctor has Excalibur, placing this story after Battlefield and before Doctor Who.

Modern availability
Destiny of the Doctors is currently out-of-print. The game was made for Windows 95; due to changes in Windows operating systems over the years, the video segments of Destiny of the Doctors are not likely to function under current Windows systems such as Vista or Windows 7, and there has been no indication of any plans to release it in an updated edition, or ported to non-Windows systems. Both developers involved in the game's production, BBC Multimedia and Studio Fish, have since shut down, decreasing the likelihood of any rereleases.

The video footage of Anthony Ainley as the Master recorded for this game was preserved, and it was released as a bonus feature on the DVD release of Survival. An outtake from the recording sessions was appended to the DVD release of The Keeper of Traken in tribute to Ainley; technically an Easter egg, it is not listed in the menus but is instead viewed by allowing episode 4 to play past the closing credits.

Timeline

 * This story occurs before Doctor Who, but greater specificity than that is difficult. You may wish to consult the "Continuity" section, above.