Julia Fraser

Julia Fraser was the granddaughter of the Victorian Colonel Malcolm Fraser, and his only direct heir. By 1885, she was living with him in his house overlooking Portman Square on London's West End. She assisted the Time Lord Rollo and his companions in their investigation of her grandfather's contact with alien technology, and one possibility was that she subsequently joined Rollo on his travels.

Biography
In 1885, Julia was 17 years old, placing her birth around 1868. By then, her parents had perished "some time back" in a fire that had destroyed her childhood home. Though raised with "the strictest propriety", she always exhibited a wilder, rebellious side. Chafing against the staid expectations upper Victorian society had of a person of her gender, she "often wished that she could have been a boy" when she was a child.

As typical of a high-born Victorian woman, she had learned a number of skills over her teenaged years, including singing, playing the piano, sewing, "gourmet cooking", and horsemanship. Perhaps less typically, she was also an adept swimmer and knew how to pick locks. (GAME: )

After Colonel Fraser's behaviour became erratic and unpredictable as he became obsessed with the Iytean energy weapons he had been sold by Jack Bannister and Bert Jenkins, Julia grew concerned about his sanity. (GAME: ) When Rollo and his companions dropped in on the West End house and tried to talk to him about them, and the Colonel lost patience with them, (GAME: ) she followed them back to Rollo's TARDIS; undeterred by its disguised appearance, she knocked on the door through which she had seen them entering, and demanded to speak with them again. She told them what she knew and promising to share any further information she gleaned in exchange for the mysterious travellers doing the same for her. (GAME: )

Indeed, one possible subsequent event was that she eavesdropped on a further meeting between the Colonel and the pair of Bannister and Jenkins, then reported its contents to the time-travellers. (GAME: ) Increasingly concerned, she may then have asked the time-travellers to watch the Fraser house outright, though another possibility was that they did this on their own. (GAME: ) After the time-travellers identified Ned Hines as their true enemy, Julia may have assisted them in their plan to entrap him by feeding him a spurious tip about the location of Bannister and Jenkins, though this role might also have been carried out by Thomas Carruthers — the son of Colonel Fraser's old friend Sir Reginald Carruthers, who had been murdered by Hines — or by Bannister and Jenkins themselves. Another possible development was Hines getting the drop on the time-travellers and capturing Julia as a hostage. (GAME: )

Ultimately, the time-travellers succeeded in unraveling Hines's plans, though Colonel Fraser was killed in the course of these events. Julia's fate presented several possibilities, (GAME: ) all of them accounting for the historical fact of her disappearance from the historical record in 1885, which had meant that her granduncle's children inherited the Colonel's estate instead of her. (GAME: ) One possibility was that she had developed a romantic interest in young Thomas Carruthers over the course of the adventure, and eloped with him out of England to marry him. (GAME: ) However, another was that, noticing how aggrieved she was by the death of her only remaining family in Colonel Fraser, Rollo's companion Verika had convinced him to let her join him as a new companion, granting her a welcome change of scenery and lifestyle. (GAME: ) There were other paths to her becoming a companion of Rollo's, including her sneaking aboard Rollo's TARDIS unnoticed before he took off from 1885. Indeed, it was also possible that she and Thomas both joined the TARDIS crew. (GAME: )

Physical appearance
At 17, Julia appeared as "a strikingly beautiful young woman" with long, dark hair worn in a bun at the back of her head, and large brown eyes. She was of average height and wore clothing typical of a Victorian young woman of her social class — "long, ruffled, and many-layered", with "a small hat perched at an unfashionably rakish angle". In her manner, she attempted to fit the Victorian canons of demure timidity, but often let her inner enthusiasm and dissatisfaction with her lot in life shine through. (GAME: )