User:SOTO/Forum Archive/Inclusion debates/@comment-5791028-20150709160234/@comment-5918438-20151021005723

User:SOTO/Forum Archive/Inclusion debates/@comment-5791028-20150709160234/@comment-5918438-20151021005723 This is true. Again, though, Legacy is not the topic of this thread. I'm not sure why they think I brought it up, but can we please focus on Lego Dimensions here? This discussion is starting to derail.

So (I have not played the game yet) I think I can agree that there is a plot to these stories, and that Easter Egg-type things are not part of that narrative. Video games are, of course, a different format, and by definition a bit interactive with shifting details. The LEGO format is just a stylistic choice, just like drawing style in a comic story. The interaction is simply the framework for the story; it's what moves the plot forward. Speech bubbles in comics are a representation of dialogue, or perhaps also thought. Controlled actions, along a mostly set path, towards a set goal, are a representation of action within a plot-driven video game. It's just a part of the medium, really.

I don't believe this game breaks any of our four rules, even if it is using the video game medium in a mostly new way to before. Cut scenes are absolute narratives; an overview of the actions in between, while not specific on which character did what, is part of that story as well, I think.